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Source: Super players SGamer.COM Editor: SGamer.COM | elegantelf Author: SGamer.CoM | Child Experimental Report Experimental Objective: To study the range of skills mortar team sputtering and damage Experimental map: warsimulation1.21 Experimental Unit: N mouth moon wells, a mortar squad, N a bow and arrow in hand, a Chimera Main raw data Archer: a range of 500 (not upgrade), HP245, hurt by the mortar and normal mean of 29 (according to the relationship between offensive and defensive) Chimera: Mobile Speed 250 Mortar Team: ATK mean 58 Fragmentation attack official explanation: to attack targets as the center and Radius: 10.0/27.5/25.0 Injuries: 25/18/12 Experimental Design In Warcraft 3, the range and units moving speed of the unit is not uniform, the conversion relationship is 10 times more, so the range of archers, the official mark of 50, if a unified unit and speed is 500 words. Proof of this method is very simple, building a row of wells from the moon alignment role. To make a bow and arrow in hand (close to the moon wells) range is much larger than the distance from the force to attack another in a static state Archer (also close to the moon wells), she will move to limit the location of the beginning archery range, this time press S key to stop her movements, the distance between the two archers on the 500. Do the same relay method, a total arranged in Figure 7 bow and arrow in hand, the distance between them is 500 * 6 = 3000 Chimera is known the speed of 250 per second, so that it started from the first archer to fly to the end of the seventh archers, timing for 12 seconds. Is clear evidence that speed and range of the unit 10 times the conversion relationship between the. Units after the reunification, and then to correct obvious errors Blizzard official sputtering radius as follows: 100/175/250 Experimental conditions shown in the figure, it can probably be within a distance of 500 close-packed five archers, while the maximum radius can affect the sputtering to the first three archers, in line with the experiment. Experimental data A total of five sets of test data, the first four were so centered on Office mortar attack archers first, the fifth of seven to mortar attacks. In the center of a circle at the bow and arrow in hand numbered 1, the remaining sub-column 2, 3. Recorded data in the table archers hurt values. Experimental results 1, 2 sputtering radius of 27.5 rather than 17.52, sputtering damage value is not associated with the official data, the law is in full damage inside the inner circle is the original mortar attack force (taking into account the relationship between offense and defense, and armor values How much is the number of cases); injury inner circle within the first ring sputtering damage 2.5 times; first loop within the domain part sputtering injury is the second of four times the sputtering damage. That is in three regions, the damage value is the ratio of 10:4:1 Namely: 100% damage inside the circle The first 40% ring domain damage The second link field 10% of the damage for the first time reproduced the experimental nature of the article, do not know if you like it or not watching. But a careful look at it, or will operate a small gun to improve the details of a certain mentality a little bit chaotic(Editor:admin) |